OSO PORTFOLIO


Developer focused on real-time systems, automation, and bot development. Experienced in building scalable Discord bots, backend tools, and interactive services using Python and LuaU.Core Skills: Python, LuaU, Discord API, FastAPI, Flask, PostgreSQL, Git, CI/CD


ROBLOX: My first hands-on development experience

AI NeighborhoodMy first public project. Currently in active development, the game is scheduled for full release in summer 2025.


roblox: tire trouble prototype

Tire Trouble:Game places players in control of a rolling tire, navigating challenging obstacle courses across dynamic maps. Success requires speed, precision, and strategic maneuvering to overcome obstacles and test both reflexes and decision-making skills.


roblox: flying system

Dedicated part of my weekend to developing this prototype, which I plan to incorporate into a future project. Take a look—I hope you enjoy it!


Roblox: reserved server creation

Designed and implemented a cross-server system using DataStores and MessagingService to enable players to create and join both public and private game instances. Private servers require a code for access, providing secure, customizable multiplayer experiences across multiple game instances.


ROBLOX: ANTI-CHEAT SYSTEM DEVELOPMENT

Created a comprehensive anti-cheat system to detect and prevent game exploitation, ensuring a fair and balanced experience for all players.KEY FEATURES INCLUDE: server crash and lag detection, fly and no-clip detection, teleport monitoring, protection against unauthorized remote calls (FireServer, InvokeServer), and sanity checks for abnormal behavior.


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I’ll be sharing insights, updates, and behind-the-scenes looks at the games and projects I’m developing. Stay tuned for deep dives into game design, development challenges, and creative processes.